One defence pures are a type of account build that is popular among PKers. As the name implies, these accounts keep their Defence level at 1, while typically training their Strength levels very high.
Monkey Madness Enlightened Journey (including unlocking the Grand Tree destination for the Balloon transport system, requiring 60 Firemaking-icon Firemaking) The Eyes of Glouphrie Recipe for Disaster (Freeing King Awowogei) Troll Stronghold Watchtower. No boosts allowed: 75+ Ranged, 60+ Defense Or 85+ Ranged, 45 + Defense 69 Slayer 70 CCrafting. Quest journal changes: 'On Garkor's advice, I disguised as a Karamjan monkey and proposed an alliance with Awowogei. Having Proved my worthiness by rescuing a monkey from Ardougne Zoo, I earned Awowogei's favour.' Final Chapter. The sergeant will give you.
Let’s take a look at some key items, quests, and training methods to help you decide how to build your pure account in this comprehensive OSRS pure guide.
Prayer levels usually don’t exceed 52 for the Smite prayer, and the Attack level usually stays at 50, 60, or 75. Ranged and Magic are typically trained to the max level along with Strength. These types of builds allow you to maximize your damage while remaining a relatively low combat level.
Of course, the way you build your account is completely up to you. There is a huge amount of variations of one defence pure accounts built around specific weapons and combat styles.
Quests
Questing is a very important factor in making any kind of pure account. Certain quests are needed to obtain useful items or give access to areas of the game. These quests, or quests leading up to them, can give unavoidable experience in skills that you don’t want to level up.
For example, manually training your Attack level too much before completing quests that give Attack experience will force you to over-level your Attack skill, ultimately making you a higher combat level.
Attack Experience Quests
The lowest attack level commonly used for P2P pures is 50, so these quests are ideal to get out of the way before training your Attack skill.
- Mountain Daughter – 1,000 EXP (Unlocks Bearhead)
- Death Plateau – 3,000 EXP (Unlocks Climbing Boots)
- Underground Pass – 3,000 EXP
- Vampire Slayer – 4,825 EXP
- Fight Arena – 12,175 EXP
- Waterfall Quest – 13,750 EXP
- The Grand Tree – 18,400 EXP (Required for Monkey Madness to unlock a Dragon Scimitar)
Completing all of these quests will give you an attack level of 45 if you’re starting from level 1.
Prayer Quests
Prayer is a tricky skill for pures. It can be extremely useful for PvP and PvE scenarios, but will give your account a significant combat level boost. A few level differences can put you in a combat bracket with much better built accounts. Think carefully about how you want to level your pure’s Prayer skill.
- Restless Ghost – 1,125 EXP (Required for Ava’s Accumulator)
- Priest in Peril – 1,406 EXP (Unlocks Canifis & Required for Ava’s Accumulator)
- Mountain Daughter – 2,000 EXP (Unlocks Bearhead)
- Ghosts Ahoy – 2,400 EXP (Unlocks Ectophial)
- The Great Brain Robbery – 6,000 EXP (Unlocks Barrelchest Anchor)
- Rum Deal – 7,000 EXP
Completion of The Great Brain Robbery requires an initial Prayer level of 50. Unless you are leveling your Prayer to 52 on your pure account, do not complete this quest, or Rum Deal.
Defence Quests
The following quests will give you Defence experience. All of these quests, and subsequently any quests that list these as a prerequisite cannot be completed.
- A Soul’s Bane
- In Search of the Myreque
- In Aid of the Myreque
- Nature Spirit
- What Lies Below
- The Fremennik Trials
- Heroes’ Quest
- Between a Rock…
- Olaf’s Quest
- Holy Grail
- Dragon Slayer
- King’s Ransom
In addition to this list, if you are completing Monkey Madness to unlock the Dragon Scimitar, you cannot re-visit Ape Atoll at any point. Doing so requires you to talk to an NPC which gives an additional post-quest reward that gives unavoidable Defence experience.
If you want to use Ape Atoll to train your Ranged skill using chinchompas – do not complete Monkey Madness until you have finished your Ranged training as you will not be able to return!
Monkey Madness Quest Guide
Essential Items
Due to the lack of Defence levels on the account, pures are very limited in what items they can use. Because of this, you will want to get your hands on the best possible items for your account. Let’s look at some important unlocks for pure accounts.
Mithril Gloves
Similar to the iconic Barrows Gloves for main accounts, these are the best version you can unlock on a 1 Defence pure. These only slightly outclass items like a Combat Bracelet, but are still better nonetheless.
To unlock them, you need to complete the following quests:
- Cook’s Assistant
- Recipe for Disaster – Helping the Cook
- Recipe for Disaster – Freeing the following guests: Mountain Dwarf, Goblin Generals, Pirate Pete, Evil Dave, and Skrach Uglogwee
God Books
These books aren’t just fashionscape-101, they can be filled with pages to give significant bonuses. The most popular being the Zamorak book, which gives the best offensive stat bonuses when worn.
Monkey Madness Osrs Runehq
To unlock them, you need the complete the following quests:
- Barcrawl (Mini-Quest)
- Horror From The Deep
Dragon Scimitar
This is generally the weapon of choice for 60 Attack pures. The only important thing to note here, is that upon completing the Monkey Madness quest you cannot return back to the Ape Atoll island. Keep that in mind before finishing off the quest.
To unlock it, you need the complete the following quests:
- Tree Gnome Village
- The Grand Tree
- Monkey Madness
DDS
A fairly cheap, common melee special attack weapon for PvP.
To unlock it, you need the complete the following quest:
- Lost City
Ava’s Accumulator
Not only does this item give a great Ranged bonus, it’s also very helpful for training your Ranged skill. It will allow you to save a high amount of bolts and arrows when you worn.
To unlock it, you need the complete the following quests:
- Ernest the Chicken
- The Restless Ghost
- Priest In Peril
- Animal Magnetism
When completing these quests, your account will be bumped up to level 15 Prayer.
Climbing Boots
Cheap, common boots worn by all types of pure accounts. These are great because they cost next to nothing, and give decent stat bonuses.
To unlock them, you need the complete the following quest:
- Death Plateau

Ancient Magicks
While not an item directly, this spellbook can be unlocked by pure accounts. It gives you access to, most notably, the Ice & Blood spells. Ice spells can be used to freeze your opponent for a short period of time, while Blood spells can be used to regenerate health in combat.
To unlock them, you need the complete the following quests:
- Druidic Ritual
- The Dig Site
- Priest In Peril
- Temple of Ikov
- Death Plateau
- Troll Stronghold
- Waterfall Quest
- The Tourist Trap
- Desert Treasure
Pure Training
In the beginning, you should first decide what type of pure account you want to be. There is some wiggle room when switching between builds, but you have to be careful about your questing early on.
Starting out, it’s a good idea to aim for completing all of the Attack experience quests first. Most pures will have at least 50 Attack for access to Granite weapons. This will ensure that you complete any necessary quests and don’t over-level your Attack skill if you wish to go for a higher level in the future.
That being said, after your questing is out of the way, here are some of the best methods of training your Strength, Ranged, and Magic.
Monkey Madness Quest Guide Osrs
Magic
Monkey Madness Rs3
One of the easiest, and most iconic methods of training Magic in OSRS is using the High Alchemy spell. At level 55, you can cast this spell on noted items to turn them into gold using a Nature rune and fire staff. You can do this anywhere in the game, and it gives you a decent amount of experience per hour.
A decent, completely AFK but slightly more expensive alternative is splashing. This method of training involves wearing magic-reducing gear to cast spells on an NPC that will always “splash” or do no damage. You still, however, receive experience for casting the spell.
Because you are taking no damage, and the enemy is taking no damage, you don’t even need to look at the screen while you constantly auto-cast spells. See ourSplashing guide here for a more detailed explanation.
Strength & Ranged
Monkey Madness Ii
Assuming you’ve done your quests, you should be able to equip some decent weapons (at minimum an Adamant or Rune Scimitar) which can be used to fight Sand Crabs. These monsters are low defence, high hitpoints, and don’t do much damage.
See ourSand Crabs guide to learn more about them.
As a pure, this is about as best as it gets. The crabs are fairly AFK, and there a bank nearby to restock on food when you’re low. They’re overall low effort and decent experience. Most old pure training methods like Rock Crabs or Experiments are now outdated.
Monkey Madness Walkthrough Osrs
requested by 'Anomnomer'.
The best way to start any account is Questing, Pures are no different! However! you must be careful which quests you do because of the rewards the give. Below is a list of all the quests you need to do on a 1 defence pure to get the most out of your account.
the other big decision surrounding pures is what prayer level to get, now this comes down to personal preference, personnaly id always get at least 44 pray, (all protection prayers & ranger boost) but many people stay at 1 prayer this for me is a huge disadvantage, but it does help keep your cmb low in the early stages. Anyway on with the guide for Anomnomers!
The Achievement Diaries give some fantastic rewards, with the Ardougne cape 1 being the bis cape slot for pures until you can obtain the firecape.
Post Quest Training, so youve done all the quests you can for now. you want to get some extra combat levels? Most stats start out the same but change at higher levels.
Heres a basic guide of what to train on;
Melee [Attack/Strength]
01-10 - Chickens
10-20 - Cows
20-30 - Monks
30-40 - Chaos Druids [Herbs for money/xp]
40-60 - Rock Crabs/Experiments
60-99 - Experiments/Rock Crabs
Ranged [if you can afford it cannon as much as possible, this will help keep your hp & combat levels low]
01-10 - Chickens
10-20 - Cows
20-30 - Monks
30-40 - Hill Giants [Big bones & limps]
40-50 - Rock Crabs/Hill Giants
50-70 - Ogres/Rock Crabs
70-80 - Tzhaars [Obsidian drops for cash]
80-99 - Chinning.
Magic [Splash/Alch to save on HP levels once more]
1-19 - Spalsh/Strike Anything
19-55 Curse/Splash
55-99 High Alch
All Quest level reqs;
10 Fishing
31 Crafting
52 Thieving
10 Fletching
40 Cooking
40 Ranged
35 Agility
10 Herblore
20 Smithing
50 Firemaking
18 Slayer
50 Magic
36 Woodcutting
Mith Gloves [Recipe For Disaster]
You will need to complete all 5 Sub-quests that I list here to unlock mith gloves.
*Cooks Assistant* - No stat/item reqs.
{Reward}[1QP] 300 Cooking XP.
*Fishing Contest* - Items Required; 10-15 Coins, 3 bait, Fishing rod, spade.
~10 Fishing~
{Reward}[1QP] 2437 Fishing XP, Access to White wolf Mountain underpass.
*Goblin Diplomacy* - Items Required; Blue Dye[2 woad leaves], Orange dye [2 onions + 3 redberries] 35gp to make dyes.
{Reward} [5QP] 200 Crafting XP, Gold bar
*Gertrude's Cat* - Items Required; Raw Sardine, Bucket of Milk, 100 Coins.
{Reward}[1QP] 1525 Cooking XP, Chocolate cake, Stew, Access to Kittens.
*Shadow of the Storm* - Items Required;200 Coins, 1 Silver bar, Pestle and Mortar, vial, A black outfit of 3+ Pieces, Silverlight.
~30 Crafting~
{Reward}[1QP] Darklight Sword, 10k Exp in any combat skill other than prayer.
*Demon Slayer* - Items Required; 1 coin, Bucket of Water, 25 bones
{Reward}[3QP] Silverlight.
*The Golem* - Items Required; Vial, Pestle and Mortar, Knife, Hammer, Chisel, Papyrus, 2 Shantay Pass, 3 Waterskins, Desert shirt/robe/boots, 4 Soft Clay.
~20 Crafting, 25 Thieving~
{Reward}[1QP] 1k Crafting XP, 1k Thieving XP, 2 Cut Rubies, 2 Cut Emeralds, 2 Cut Sapphires and unlock the carpet ride to Uzer.
*Big Chompy Bird Hunting* - Items Required; Axe, 100 Feathers, Knife, Chisel.
~5 Fletching, 30 Cooking, 30 Ranged~
{Reward}[2QP] 262 Fletching XP, 1470 Cooking XP, 735 Ranged XP, Ogre Bow/Arrows.
*Dwarf* - Items Required; 320 coins, Bucket of Milk, Pot of Flour, Egg, Bowl of Water, Gloves[Ice gloves are best, but they are effort/not needed]
{Reward}[1QP] 1k Slayer XP, 1k Cooking XP
*Goblins* - Items Required; Bread, Orange, Knife, Blue Dye [2 Woad Leaves] Spice, Bait, Bucket of Water, Charcoal.
{Reward}[1QP] 1k Cooking XP, 1k Farming XP, 1k Crafting XP.
*Pirate Pete* - Items Required; Raw Cod [get more than 1 encase you burn it], Pestle and Mortar, Knife, Fishbowl, Needle, 3 Bronze Wire.
{Reward}[1QP] 1k Cooking, Crafting, Smithing and Fishing XP, Unlock Crab Helmet/Gloves.
*Evil Dave* - Items Required; Kitten/cat, 10+ Stews.
{Reward}[1QP] 7k Cooking XP, Ability to make Spicy Stew, own a Hell Cat/Kitten.
*Skrach Uglogwee* - Items Required; Axe, Raw chompies, Iron Spit, Logs, Tinderbox, Pickaxe, Ball of Wool.
{Reward}[1QP] 1.5k XP in Woodcutting, Cooking, Crafting and Ranged. Unlock the Boat trip between Karamja and Feldip Hills.
Climbing Boots Unlock [Death Plateau]
*Death Plateau* - Items Required; 10 Bread, 10 Cooking Trout, 1 Iron Bar, around 2k gp, Asgarnian Ale, Blurberry Special [premade blurb'sp work too]
{Reward}[1QP] 3k Attack XP, Steel Claws + Ability to make Claws, Ability to wear/purchase Climbing Boots for 12gp.
Ancient Magicks Unlock [Desert Treasure]
Pre-quest requirements for all of these Sub-Quests are as Follows;
*Temple of Ikov* - Items Required; Yew or Magic bow, Knife or Slash weapon, 20 Limpwurt Roots, Light source.
~42 Thieving, 40 Ranged~
{Reward}[1QP] 10,500 Ranged XP, 8k Fletching XP, Boots of lightness, Armadyl Pendant.
*The Digsite* - Items Required; Pestle and Mortar, Leather Gloves, Leather Boots, Vial, Tinderbox, Cup of Tea, 2 Ropes.
~10 Agility, 10 Herblore, 25 Thieving~
{Reward}[2QP] 15,300 Mining xp, 2k Herblore XP, 2 Gold Bars
*Druidic Ritual* - Items Required; Raw bear meat, Raw rat meat, Raw beef and Raw chicken.
{Reward}[4QP] Access to Herblore Skill, 250 Herblore XP.
*Troll Stronghold* - Items Required; Climbing boots
~15 Agility~
{Reward}[1QP] Law Talisman, Ability to make laws, Access trollheim/Troll Stronghold and access to the Godwars Dungeon.
*The Tourist Trap* - Items Required; 4-5 Waterskins, Knife, Desert robes, 1-3 Bronze Bars, Hammer, 30-50 Feathers, 100 Coins.
~10 Fletching, 20 Smithing~
{Reward}[2QP] 4650 XP in your choice of 2 skills, Agility/Fletching/Smithing/Thieving. Ability to smith Darts, Slave Robes.
*Desert Treasure* - Items Required; 650 coins, 12 Magic Logs, 6 Steel bars, 6 Molten Glass, Ashes, Charcoal, Blood rune, Bones, Chocolate Cake, Spiked Boots, Climbing boots, Lockpicks, Silver bar, Spice, Pestle and Mortar, Facemask, Tinderbox.
~53 Thieving, 50 Firemaking, 10 Slayer, 50 Magic~
{Reward}[3QP] 20k Magic XP, Access to Ancient Magicks, Ghostly robes and Ancient Staff.
God Book Unlock [Horror from the Deep]
The best book for a 1 defence pure is the Zamorak Godbook, however due to its cost, a cheaper option is the Bandos God Book, or Guthix God Book, the Armadyl God Book is bis Range Bonus, And the Ancient God Book is bis Mage Bonus.
*Alfreds Barcrawl* {Short mini-quest}
*Horror from the Deep* - Items Required; 1 fire, water, earth and air rune. 1 Sword, 1 arrow[except ogre] that you're willing to lose, 1 Molten Glass, Tinderbox, Hammer, 60 Steel nails, 2 Planks, 1 swamp Tar.
~35 Agility~
{Reward}[2QP] 4662.5 Xp in Magic/Strength/Ranged. Damaged book of your choice [can obtain all 3 after filling the first one], Access to the dagannoths underneath the lighthouse.
Ava's Device Unlock [Animal Magnetism]
Pre-quest item/stat Requirements;
*The Restless Ghost* - Items Required; None
{Reward}[1QP] 1125 Prayer XP
*Ernest the Chicken* - Items Required; None
{Reward}[4QP] 300 coins.
*Priest in Peril* - Items Required; 50 un-noted Rune/Pure essence, Bucket.
{Reward}[1QP] 1406 Prayer XP, Unlock Canafis, Wolfbane Dagger.
*Animal Magnetism* - Items Required; Mithril Axe, 5 Iron bars, 20 Ectotokens, Hammer Holy Symbol, Polished Buttons, Hard Leather.
~18 Slayer, 19 Crafting, 30 Ranged, 35 Woodcutting~
{Reward}[1QP] 1000 Crafting, Fletching, Slayer and Woodcut XP, and the Ava's Device.
Dragon Scimitar Unlock [Monkey Madness]
Pre-quest requirements for all of these Sub-Quests are as Follows;
*The Grand Tree* - Items Required; 1k Coins
~25 Agility~
{Reward}[5QP] 7900 Agility XP, 18400 Attack XP, 2150 Magic XP, Access to the Gnome Gliders.
*Tree Gnome Village* - Items Required; 6 Logs.
{Reward}[2QP] 11450 Attack XP, Access to Spirit Trees.
*Monkey Madness* - Items Required; Gold Bar, Ball of wool.
{Reward}[3QP] 10k Coins, 3 Diamonds, Ability to wear Dragon Scimitar, [DO NOT GO BACK AND ACCEPT THE TRAINING!!!!].
Dragon Dagger Unlock [Lost City]
*Lost City* - Items Required; Runes (no staffs) or unfinished ranged gear, and Prayer potions.
{Reward}[3QP] Access to Zanaris and the right to wield the Dragon longsword and Dragon dagger.
Combat Exp Reward Quests; [Att/str]
*Vampire slayer* - Items required; Beer, Hammer
{Reward}[3QP] 4825 Attack XP
*Fight Arena* - Items Required; 5 coins
{Reward}[2QP] 1k Coins, 12175 Attack XP, 2175 Thieving XP, Access to Khazard armour.
*Waterfall Quest* - Items Required; 6 Airs, 6 Earths, 6 Waters, 1 Rope.
{Rewards}[1QP] 13750 Attack XP, 13750 Strength XP, 2 Diamonds, 2 Gold bars, 40 Mithril Seeds.
Other Quests of Interest
*Doric's Quest* - Items Required; 6 Clay, 4 Copper, 2 Iron
{Reward}[1QP] 1300 Mining xp, 180 coins, use of Doric's Anvils.
*The Knight's Sword* - Items Required; Redberry Pie, Pickaxe, 2 Iron Bars.
{Reward}[1QP] 12,725 Smithing XP
*Dwarf Cannon* - Items Required; None
~20 Agility Recommended Although can be done at 1~
{Reward}[1QP] 750 Crafting XP, Ability to use/buy Dwarf multicannon and make Cannonballs.
*The Feud* - Items Required; Karidian Headpiece, Fake Beard, Shantay Pass, Waterskins, 2k Coins, Bucket, Gloves.
{Reward}[1QP] 15k Thieving XP, Adamant Scimitar, Willow Blackjack.
*Mountain Daughter* - Items Required; Rope, Pickaxe, Axe, Plank, Gloves.
{Reward}[2QP] 2k Prayer XP, 1k Attack XP, Bearhead[Same stats as a steel med and looks swag]
*Plague City* - Items Required; Dwellberries, Rope, Spade, 4 Bucket of Water, Bucket of Milk, Chocolate Dust, Snape Grass.
{Reward}[1QP] 2425 Mining XP, Ability to Tele to Ardougne.[/color]
Really hope this guide helps people, I took information from 3-5 different sources plus my own knowledge.