Comment by Vills This quest can be picked up from The Monkey King in Dazar'alor inside The Hozen Throne inn at (47.0,88.4). You can find the inn by going to the lower level of the Grand Bazaar and entering the building closest to where all the vendors from all over Azeroth sell their wares.
- Talk to King Narnode Shareen on the ground floor of the Grand Tree. He will take you under the tree. Speak with him again and he will inform you that the tree is dying and you need to speak with Hazelmere about it. He will give you a translation book and a bark sample.
- Make your way to Hazelmere, who is directly east of Yanille on a peninsula (see map below). Speak with him and he'll speak gibberish, eventually you'll give him the bark sample and he'll give you back a scroll (Hazelmere's scroll). Using the Translation book the note says: 'A man came to me with the King seal. I gave human Daconia rock and Daconia rocks will kill trees!'
Note: Be careful of the Jungle spiders (level 44) on the peninsula. - Go speak with King Narnode Shareen again and select the message above that Hazelmere gave you. He will ask you to speak with Glough about this message.
- Glough's house is just east of the path leading south from the Grand Tree. Speak with Glough and he tells you he will handle it.
- Speak with King Narnode Shareen again and he will tell you that Glough has already captured someone and placed at the top of the Grand Tree. You will request to see the prisoner and he will allow it.
- Go straight up the ladder until you reach the top. Speak with Charlie and he will tell you he has been working under Glough for some time. He will then suggest searching Glough's house.
- Go back to Glough's house and search the cupboard to find Glough's journal. Speak with Glough again and accuse him of framing the humans for his evil deeds. He will have you arrested and you'll appear in the prison next to Charlie.
- While in the prison speak with Charlie and he will tell you he went to Karamja and gave a lot of gold to someone in the Shipyard east of Shilo. He'll also give you a password to get in: Ka-Lu-Min
- King Narnode Shareen will appear after you're done speaking with Charlie and he'll free you. He tells you to use the glider to Karamja since Glough has set up guard to stop you in the Gnome Stronghold.
Note: Jogre's (level 53) and Jungle spider's (level 44) are in the same area you appear at after you use the glider to Karamja. - Go directly east from where you appear and head a little south to a gate. Try to open the gate and you'll be stopped by the Shipyard worker. Tell him Glough sent you and then enter the password: Ka-Lu-Min
- Head to the southern-east docks denoted by the charter arrow on the minimap. You have two options, you can either kill the Foreman (level 23) or you can speak with the Foreman (level 23). If you choose to speak with the Foreman (level 23) he will take you to his office and ask you three questions.
1. Is Glough still with his wife? (Sadly his wife is no longer with us!)
2. What's Glough's favourite dish? (He loves worm holes.)
3. What's the name of his new girlfriend? (Anita.)
After the interrogation he'll inform you that Glough requested that he make a fleet large enough to invade Port Sarim and carry 300 gnome troops. He'll give you a Lumber order to give to Glough. - Leave Karamja and head back to King Narnode Shareen. You won't be able to just walk in so you will need to find another way. If you've completed the Tree Gnome Village quest you can go to the Tree Gnome Village and teleport in via the Spirit tree. If you haven't done the Tree Gnome Village quest you will need to go to the gate at the Tree Gnome Stronghold and speak with Femi. Request for Femi to sneak you in and she'll do it for free if you've already helped get her sacks through the gate. If you haven't she will charge you 1,000 coins.
- Speak with King Narnode Shareen and he will refuse to believe your accusations against Glough. Go up the ladder back and speak with Charlie, he'll tell you that Glough had left his chest keys at his girlfriend's (Anita). Anita lives just west of the toad swamp, which is in the north west corner of the Tree Gnome Stronghold.
- Speak with Anita and she will give you Glough's key.
- Make your way to Glough's and use Glough's key on the Closed chest. You'll find a scroll (Invasion plans).
- Take your newfound evidence back to King Narnode Shareen and he'll only partially believe you. He will also inform you that he had some guards search Glough's house and only found four twigs. He will give you the twigs that spell T-U-Z-O, which means open.
- Make sure you have equipment to fight a level 172 Black demon and go back to Glough's and climb up the tree. At the top you'll find four pillars. Place the twigs on the pillars in the following order:
T on the far left pillar.
U on the center left pillar.
Z on the center right pillar.
O on the far right pillar.
Once you have done this the trapdoor will open. - Climb down the trapdoor and you will have a brief conversation with Glough. During the conversation he will bring out his Black Demon and it will attack you. Turn on Protect from melee prayer and kill the demon.
Note: If you wish to safespot the demon, you can position yourself where the cave narrows and range or mage it. If you prefer to melee, then equip your Halberd to kill the demon using the same safespot technique. - Once the demon is dead, continue west past Giant bats (level 27) and then north to King Narnode Shareen. Speak with him and accuse Glough once again of being behind the attack. You'll inform him that Glough has a store of Daconia rocks further up the passage and that he's been accessing the roots from a secret passage at his home.
- King Narnode Shareen will send a guard to check out your story. Once he returns he'll tell King Narnode Shareen that he found Glough hiding under a horde of Daconia rocks. He will request that you help him once again in finding the last of the Daconia rocks. Search the all of the roots in the area until you find a Daconia rock.
- Return back to King Narnode Shareen and he will reward you.
Congratulations! Quest Complete!
-A-
Arpos: Rocks
Andos: Gate
Andra: City
Ataris: Cow
-C-
Cef: Threat
Cheray: Lazy
Cinqo: King
Cretor: Bucket
-E-
Eis: Me
Es: A
Et: And
Eto: Will
-G-
Gandius: Jungle
Gal: All
Gentis: Leaf
Gutus: Banana
Gomondo: Branch
-H-
Har: old
Harij: Harpoon
Hewo: GrassIp: You
Imindus: Quest
Irno: Translate
-K-
Kar: No
Kai: Boat
Ko: Sail
-L-
Lauf: Eye
Laquinay: Common sense
Lemanto: Man
Lemantolly: Stupid man
Lovos: Gave
-M-
Meso: Came
Meriz: Kill
Mina: time(s)
Mos: Coin
Mi: I
Mond: Seal
-P-
Por: Long
Monkey Quest Rewritten
Prit: WithPriw: Tree
Pro: To
-Q-
Qui: Guard
Quir: Guardian
-R-
Rentos: Agility
-S-
Sarko: Begone
Sind: Big
-T-
Ta: the
Tuzo: open
-U-
Undri: LandsMonkey Quest Ka Full
Umesco: Soul
| Ship Yard | ||||
|---|---|---|---|---|
| Released | 12 December2002 (Update) | |||
| Members | Yes | |||
| Location | Karamja | |||
| Map | ||||
The Ship Yard is a ship-building facility on the east shore of Karamja, built under the discreet supervision of Glough to raise a navy capable of attacking the human population of Gielinor. It is first visited by players completing The Grand Tree, and it subsequently plays a role in the Monkey Madness Iquest. Entering the Shipyard requires the player to speak the password (Ka, Lu, Min), which is obtained during The Grand Tree quest. The player must have a gnome royal seal in their inventory to enter through the western gate. A new seal can be gotten from the gnome king.
The seal is no longer needed once you have finished the quest.
Getting there[edit | edit source]
Players can also use a Charter ship to get there. Also, a Gnome glider lands relatively close to the Shipyard. Both methods require completion of The Grand Tree. Alternatively, players can take the long walk to East Karamja if they haven't completed the quest.
Points of interest[edit | edit source]
In the yard, you will find many Shipyard workers and many ships under construction. There are also some hammers lying around.
Also, there is a small hut with the local G.L.O. Caranock, who plays a small part in Monkey Madness I and is a potential customer for hard orders in the Gnome Restaurant activity. There is also the Shipyard foreman, who plays part in The Grand Tree and Monkey Madness I quests.
Charter ship[edit | edit source]
The charter ships also have a dock in the harbour in the Ship Yard. It provides rides to several other locations. The Ship Yard charter ships become available for use only after completion of The Grand Tree quest.
After completing Cabin Fever, the charter ship fare is reduced by 50%. Wearing the ring of charos(a) also reduces the fare by 50%. These two bonuses can be stacked to reduce the cost to 25%.
Monkey Quest Ka Movie
| Fare table | |
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| Destination | Cost |
| Brimhaven | 400 |
| Catherby | 1,600 |
| Corsair Cove | 800 |
| Musa Point | 200 |
| Mos Le'Harmless | 550* |
| Port Khazard | 720 |
| Port Phasmatys | 1,100 |
| Port Sarim | 400 |
| Port Tyras | 3,200 |
| Ship Yard | N/A |
| Prifddinas | 4,000 |
Monkey Quest Neden Kapandı
* Since travel to and from Mos Le'Harmless requires Cabin Fever to be completed anyway, the cost is already halved.
Monkey Quest Nickelodeon
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Monkey Quest Game
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